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DIGILO Company Trip

Lịch trình tour NGÀY 1 (13/03): HỒ CHÍ MINH - PHÚ QUỐC (chuyến bay 6:05- 7:05 VJ) Quý khách đáp chuyến bay từ sân bay TÂN SƠN NHẤT đến sân bay Phú Quốc, 7:20: Đến nơi, xe của khách sạn đón Quý khách tại sân bay về SUNSET SANATO- Khách có thể được hỗ trợ check in sớm nếu có phòng trống. 8H50: Qúy khách đón xe BUS miễn phí của Vin để tham quan Vinwonder Safari 10H00: Tham quan khu động vật bán hoang dã lớn nhất ĐNA – SAFARI 13H: Đoàn ăn trưa tại khu SAFARI 14H: Di chuyển đến vui chơi các trò chơi mạo hiểm trong Vinwonder Nếu có thời gian, khách có thể tham quan thêm khu Grand world vào buổi chiều 19:30: ĂN TỐI BÚN QUẬY KIẾN XÂY (ưu đãi của Rooty) 21H: đi dạo chợ đêm NGÀY 2 (14/03): TRẢI NGHIỆM TOUR 5 ĐẢO VÀ CÁP TREO HÒN THƠM (tự túc ăn tối) 07:00: Ăn sáng buffet tại resort SUNSET SANATO 08:30 Xe Rooty Trip sẽ đón Quý khách tại khách sạn, xe đến cảng đậu cano Rooty Trip. 09:00 Cano đưa Quý Khách đến công viên san hô nhân tạo (nếu sử dụng dịch vụ ở đây sẽ tự túc phát sinh chi phí). 10:00 Đoàn đến tiếp Hòn Móng Tay check in, vui chơi, tắm biển. 11:00 Cano tiếp đến đón đến Hòn Gầm Ghì lặn ngắm san hô tự nhiên với hình thức áo phao+kính lặn+ống thở, mực nước ở đây chỉ 1m-3m. (người không biết bơi vẫn ngắm san hô được) có anh HDV hỗ trợ hướng dẫn. 12:00 Quý khách đến Hòn Mây Rút ngoài dùng bữa trưa, nghỉ ngơi. 14:00 Cano đưa Quý khách đến Hòn Mây Rút trong tham quan. 15:00 Cano đưa Quý khách về Hòn Thơm vui chơi, tham quan. 16:30 Tiếp đến là ngắm toàn cảnh biển Phú Quốc từ trên cao với cáp treo vượt biển về ga An Thới. 17:00 Xe đưa Quý khách về lại SUNSET SANATO nghỉ ngơi hoặc chụp ảnh hoàng hôn Lịch trình tối tự túc NGÀY 3 (15/03) VUI CHƠI TỰ DO + BAY VỀ HCM 7H: Quý khách ăn sáng buffet, tự do nghỉ ngơi + vui chơi trong resort 12H: Check out khách sạn 15h: ra sân bay về HCM Kết thúc tour Phú Quốc 3 ngày 2 đêm, hẹn gặp lại Quý khách trong những tour Phú Quốc trong thời gian gần nhất.

Pubg Mobile Game

★★★ GENERAL DESCRIPTION ★★★ PUBG Mobile - PLAYERUNKNOWN'S BATTLEGROUNDS MOBILE is the world's most popular survival shooter developed by Tencent & BlueHole and officially released in Vietnam only by VNG . ★★★ GAME PLAY ★★★ When participating in the game, you will join 99 other players parachuting onto a deserted island 8 × 8 km to participate in the battle for survival. The circle will narrow gradually, players must run to bo to survive. Collect guns and gear, fight action with other players and use all your tactics to survive in the end. ★★★ MÔ TẢ CHUNG ★★★ PUBG Mobile – PLAYERUNKNOWN’S BATTLEGROUNDS MOBILE là game bắn súng sinh tồn được yêu thích nhất trên toàn thế giới do Tencent & BlueHole nghiên cứu phát triển đã được phát hành chính thức tại Việt Nam duy nhất bởi VNG. ★★★ GAME PLAY ★★★ Khi tham gia trò chơi, bạn sẽ cùng 99 người chơi khác nhảy dù xuống một hòn đảo hoang 8×8 km để tham gia vào trận chiến sinh tồn. Vòng bo sẽ thu hẹp dần, người chơi phải chạy vào bo để tồn tại. Thu thập súng và trang bị, chiến đấu hành động với những người chơi khác và sử dụng mọi chiến thuật để có thể sống sót cuối cùng.

Hội những con người mê trai đẹp

Nghiện có thể cai, nhưng mê trai thì đầu thai cũng không hết. 😆😆😆

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私は外国語が大好きです私は外国語が大好きです

 

 

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Community League of Legends

Riot Games was founded in 2006 to change the way video games are developed, published, and supported for players. In 2009, Riot released its debut title, League of Legends, to worldwide acclaim. League has gone on to be the most-played PC game in the world and a key driver of the explosive growth of esports. Players are the foundation of Riot's community and it’s for them that Riot continues to evolve the League experience, in-game and beyond. Founded by Brandon Beck and Marc Merrill, Riot is headquartered in Los Angeles, California, and has 2,500+ Rioters in 20+ offices worldwide. Riot has been featured on numerous lists including Fortune’s “100 Best Companies to Work For,” “25 Best Companies to Work in Technology,” “100 Best Workplaces for Millennials,” and “50 Best Workplaces for Flexibility.” Riot Games recruiters will never ask for money, request sensitive information, or conduct interviews through messenger. You can learn more about Riot’s interview process here: https://www.riotgames.com/en/work-with-us/interviewing-at-riot/interview-process Riot Games was founded in 2006 to change the way video games are developed, published, and supported for players. In 2009, Riot released its debut title, League of Legends, to worldwide acclaim. League has gone on to be the most-played PC game in the world and a key driver of the explosive growth of esports. Players are the foundation of Riot's community and it’s for them that Riot continues to evolve the League experience, in-game and beyond. Founded by Brandon Beck and Marc Merrill, Riot is headquartered in Los Angeles, California, and has 2,500+ Rioters in 20+ offices worldwide. Riot has been featured on numerous lists including Fortune’s “100 Best Companies to Work For,” “25 Best Companies to Work in Technology,” “100 Best Workplaces for Millennials,” and “50 Best Workplaces for Flexibility.” Riot Games recruiters will never ask for money, request sensitive information, or conduct interviews through messenger. You can learn more about Riot’s interview process here: https://www.riotgames.com/en/work-with-us/interviewing-at-riot/interview-process

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日本語を勉強しよう!

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Giải Đấu Trường Chân Lý 30/3/2021

As you may have seen in the League of Legends 10th anniversary reveal, Riot is developing a bunch of new games. We are super excited about this and can’t wait to have you build products around them. In order to manage and support multiple games, we are making some changes. Separate products for each game We will now require developers to apply and register separate products for each Riot game. This means that if you are building products for League of Legends and Legends of Runeterra you must register two different products with us. We will be starting this new approach with Teamfight Tactics API as we add Teamfight Tactics (TFT) match history. TFT will be considered a different game from a third-party developer perspective. As a result, you will need to register a new application to get access to TFT data. If you’ve already talked to us and have implemented a TFT feature in your existing product, you’ll need to submit these TFT features as a separate product. In 30 days on December 2nd, 2019, we’ll be removing access to TFT data from the League of Legends API, meaning only products that have been registered for TFT will have access to TFT data. TFT will launch with a high quality bar to get access. A limited amount of products will be granted access. If you are applying for access, you must give a substantial description of your product. Teamfight Tactics API Now that we’ve talked about how we’re separating access, documentation, and policy per game let’s take a moment to introduce the latest addition; the Teamfight Tactics API. We’ll be duplicating the endpoints that previously served League of Legends to serve Teamfight Tactics products. As a reminder, this means that in 30 days the League of Legends API will no longer grant access to TFT data. Any application that has not been granted access to the Teamfight Tactics API will lose access at this time. The Teamfight Tactics API will have three APIs to start; summoner-v1, league-v1, and match-v1. TFT match history Phew, now that we’ve gotten through all that, we want to share more detail about TFT match history with you. There are a couple notable differences to this API as opposed to what we’ve done in the past for the League of Legends APIs. The first of which is how we handle the routing of requests with regional routing values. We’ll follow that up with best practices for using TFT match history, and finish with some context about rate limiting. Regional Routing Values In most cases, requests to the League of Legends API are based on the platform that you’re requesting data for (e.g., euw1, kr, na1, etc). TFT match history has three geographic clusters that serve data for a group of platforms. As such, match-v1 in the Teamfight Tactics API will use regional routing values instead of platform routing values (e.g., EUROPE, ASIA, AMERICAS). summoner-v1 and league-v1 for the Teamfight Tactics API will continue to use platform routing values. Here’s a quick breakdown of the regions served by each regional routing value for TFT match history: AMERICAS serves NA, BR, LAN, LAS, OCE ASIA serves KR and JP EUROPE serves EUNE, EUW, TR, RU Best Practices To best utilize TFT match history there are two things to keep in mind; response body is still evolving and fresh data is cheaper. We mentioned this the last time we discussed TFT match history, but we’re back again with another update. TFT match history showed up in the client in patch 9.19 but all the fields weren’t always accurate. Items were added in patch 9.20. And as of 9.21, all the data should be accurate. With that said, there is still some work being done with units and items. As an example, as of 9.20 units have a list of temporary item ids which should eventually swap over to referencing a list of item names. This leads us into the second part: the match history service itself is optimized for fresh data. The newer the matches, the cheaper the cost to look them up. With Set 1 just around the corner and the data inconsistencies prior to patch 9.20 we’re recommending that backfilling data for Set 1 be kept to a minimum. As a reminder, Set 2 should reach live starting next week on November 4th. RGEA & Rate limits Now let’s talk about how we’re managing, building, and sustaining a healthy ecosystem of Teamfight Tactics products. With the League of Legends, we did a poor job of managing the growth of products that were using match history. We’re trying to be more responsible as we roll out Teamfight Tactics match history. As such, we’ll be evaluating product submissions and requesting that Riot Games Ecosystem Analytics be enabled for all TFT products. We want to make sure that we’re being purposeful when we allocate access to TFT match history. As such, the starting rate limits will be lower than what has been traditional for League of Legends and we’ll be evaluating rate limit increases based on a number of factors, most notably player value. The starting rate limits for TFT match history will be as follows. EUROPE and AMERICAS will allow for 40rps to matchlist and 20rps to match. ASIA will allow for 20rps to matchlist and 10rps to match. TFT Policy Reminder Lastly, as a reminder we recently posted a blog describing our views on the Teamfight Tactics game mode and the policies that have started as a result of those discussions. Please make sure to read these policies if you plan on building a product for TFT. If you have any questions please join the Developer Discord or tweet at us. Thanks, Gene

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SaiGon by Night

Pick up at 8:30 am and the fun scooter excursion Saigon to the most popular attractions in Ho Chi Minh City (Saigon) begins. Learn the history of every famous place in Saigon from the unique perspective of our guides. Our pace is always very leisurely, so you will not be rushed. At each stop you can get off the scooter and walk around, so you have plenty of great photo opportunities.